SmashCut Podcast - Episode 22

Creative Commons
DigiTribe Productions

Andrew and Joey talk about their favorite movies of 2009, plus low-budget horror, Roger Ebert's voice, and a touch of Heavy Rain.

This week's music brought to you by Inglorious Basterds.

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Heavy Rain

I played the demo recently and I intend on getting the full game when I clear up my current games I am playing. I can't recommend it enough. Especially from a unique storytelling vehicle. I believe one of you mentioned that the temptation to roll back to a previous save in light of character danger/death would be too high. I disagree. This game functions on action, not taking action, and consequences for what you do or don't do. There is no shining path or dark path about the game, too much breathing room to truly do whatever you want. If anything, I'd rather play all the way through naturally without falling back just to see how it plays out. The urges to go the other way or somewhere totally different, to me, gives extra incentive to replay the game. You're not going to go down the same path twice no matter what.

You do assume four characters throughout various points. Should you die, you only miss out on clues and perspectives from those dead characters. You can still progress through the story. I'm wondering why you wouldn't consider, "Well, Scott just died. I wonder how the rest of the story plays out." instead of reloading the game? I think rolling with the punches in this game is the best way to go because it's how it was designed. This even works in every scenario the game presents. Even in a fight sequence, if you don't work certain QTE buttons effectively, you could miss landing a punch or wind up slammed down to the floor but if you work other buttons more effectively you end up rolling away from danger and getting back up on your feet. So fights, dialogue, choices, all of it plays out differently each time.

What I really like the most so far is how sensitive the QTE sequences are. One character has asthma. At some point you mash R1 in certain rhythms, depending on how bad the character really needs to hit from his inhaler. You can also control how hard or soft you knock on doors, open or slam doors, and so much more. In other QTE games I've played, you can just press a button and the certain feel of that action is always the same.

But I highly suggest ending the debate about getting a PS3. Just do it. It's finally on the upswing, as I knew it would be. Now I am watching less Blu-rays on it and playing more games. Plus, most if not all of the dual-platform games are compressed down for 360 but are given full uncompressed treatment on PS3. So if the price is still steep, I think you can probably get $100 from the 360. That should help with the wiser investment. =)

"I sing like an amputee - can't hold a note, can't carry a tune."

Erik Ellickson | Fri, 04/16/2010 - 11:46

keeping the 360

no way i could ever get rid of my 360. there are games i can't play on the ps3. the 360 is a keeper for good...


Joseph Rhodes | Fri, 04/16/2010 - 11:54

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